Adding weapon system - Change Log v0-0-6


Change Log v0-0-6

Adding a weapon system so that players can use multiple weapons.

Weapons currently have infinite ammo, but a limited clip size - they will need to be reloaded. In a future update ammo will be finite and will be gained by picking up power ups.

Also fixing all known bugs involving changing levels and the wrong overlay menus showing up.

Changes

  • Adding weapon system
    • Players can change weapons using the number key 1 to 4 in the order to pick weapons that are listed below
  • Adding 4 weapons
    • Pistol
      • Ammo: 12
      • Damage: high
      • Fire rate: medium
      • Accuracy: high
    • Assault Rifle
      • Ammo: 60
      • Damage: medium
      • Fire rate: high
      • Accuracy: medium
    • Grenade
      • Damage: Area of effect, High at centre
      • Fire rate: low
      • Accuracy: high projectile
      • Trajectory is shown while grenade is being held
    • Health kit
      • Heals player
      • Use rate: low
      • Health kit must be held in order to recharge
  • Adding Ammo bar under HP
    • Only appears for weapons that use Ammo
    • Displays the current and max ammo
    • When reloading, the bar changes colour and displays the progress

Bug Fixes

  • Win screen now longer trigger when exiting a level
  • Starting a new level after exiting a previous no longer starts the game in a paused state
  • Slime balls no longer spawn when exiting the warehouse level

Files

quantum-robot-win64.zip 92 MB
Version 0.0.6 65 days ago
quantum-robot-win32.zip 90 MB
Version 0.0.6 65 days ago
quantum-robot-linux32.zip 98 MB
Version 0.0.6 65 days ago
quantum-robot-osx.zip 94 MB
Version 0.0.6 65 days ago

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