Quantum Robot - Indev
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Devlog
- September 10, 2018 by James Frowen#fps, #shooter, #roguelike, #roguelite, #unity, #quantum robot, #new featuresNew Weapon and Health systems Work on this update has been slow but it is now finished. The Weapon and Health systems have been reimplemented and improved. Weapon pickups are now physical object in th... Continue reading
- May 24, 2018 by James Frowen#fps, #quantum robot, #shooter, #slimes, #image effects, #alien, #difficulty levels, #new featuresImage effects and small changes Add Image effects for some in-game menu. This update has lots of small changes. A few quality of life change like color coding modification slots, and only uses energy... Continue reading
- May 02, 2018 by James Frowen#fps, #quantum robot, #shooter, #slimes, #aliens, #hive boss, #boss battle, #new featuresImproved Boss model and mechanics The first boss has remade with a new model and updated mechanics to make the boss more intuitive to fight. The model of the boss is still a placeholder, but its form... Continue reading
- April 17, 2018 by James Frowen#fps, #quatum robot, #shooter, #slimes, #aliens, #new models, #new texturesNew Textures and models Remaking the first level with new models and textures. Replacing a lot of the models with improved models and textures. Recreating the first level with these updated models and... Continue reading
- March 21, 2018 by James Frowen#Quantum Robot, #fps, #shooter, #roguelite, #unity, #tutorialAdding tutorial Adding a tutorial that will start after creating a new profile. The tutorial will go through the core mechanics of the game, this will hopefully help with new players that were not rea... Continue reading
- March 12, 2018 by James Frowen#Quantum Robot, #fps, #shppter, #roguelite, #unity, #modificationsModification Shop Adding a Shop to the playground level to buy and sell Modification found in the game. When the playground level is loaded the list of modifications that are available to buy is rando... Continue reading
- March 05, 2018 by James Frowen#Quantum Robot, #fps, #shooter, #roguelite, #unity, #modificationsPlayer Modifications There are now modifications that the player can collect and use to upgrade their character. A modification menu can be accessed by pressing tab. In this new menu you can equip dif... Continue reading
- February 24, 2018 by James Frowen#Quantum Robot, #fps, #shooter, #roguelite, #unity, #menu, #uiMajor menu update The biggest change for this update is the new menu and ui system. Menus now have better textures and animation so they look nice and are intuitive to use. There are now profiles. The... Continue reading
- December 21, 2017 by James Frowen#Quantum Robot, #fps, #shooter, #roguelike, #roguelite, #unity, #models, #sfx, #sound effects, #animation, #ambient soundsMajor sound, texture and animation update Adding many sounds texture and animation to most parts of the game. I am changing the way I am doing version for Quantum robot. The old system I was releasing... Continue reading
- November 27, 2017 by James Frowen#Quantum Robot, #fps, #shooter, #rougelike, #rougelite, #unity, #models, #sound effectsChange Log v0-0-18 Adding new models for guns and some sounds effects. At this stage of development I am trying to improve the quality and polish without spending too much time to do it. I have used t... Continue reading
- November 23, 2017 by James Frowen#quantum robot, #fps, #shooter, #rougelite, #rougelike, #unity, #animationChange Log v0-0-17 Adding slime death animation. Merging the mesh that makes up the rooms so that the textures and lighting is more consistent. Changes Adding death animation to the slimes Optimising... Continue reading
- November 21, 2017 by James Frowen#quantum robot, #fps, #shooter, #routelite, #rougelike, #unity, #post processingChange Log v0-0-16 Adding post processing to improve the look of the game. Updating the main menu with sub menus, settings are now on their own menu so that more settings when needed. Changes Adding p... Continue reading
- November 15, 2017 by James Frowen#quantum robot, #fps, #shooter, #rougelite, #rougelike, #unityChange Log v0-0-15 Changing how pistol fires and fixing bugs in enemy AI. Changes Pistol now fires only when mouse button is clicked instead of when it is held down Increased fire rate of pistol to wo... Continue reading
- November 04, 2017 by James Frowen#quantum robot, #fps, #shooter, #rougelite, #rougelike, #unityChange Log v0-0-14 Adding difficulty settings so that less experienced players can still win the level. Adding a settings column to the main menu. There are options to change the game difficulty and m... Continue reading
- November 01, 2017 by James Frowen#fps, #quantum robot, #shooter, #slimes, #rougelite, #rougelike, #unityChange Log v0-0-13 Adding bullet decals and particle effect when objects are shot. Adding a loading screens when levels are first loaded. There is loading screen when restarting a level since it is mu... Continue reading
- October 27, 2017 by James Frowen#fps, #quantum robot, #shooter, #first person shooter, #spaceship, #more enemiesChange Log v0-0-11 Adding different types of slime that behave differently. This should make the game feel less repetitive and faster placed as you may need to dodge attacks from many different enemie... Continue reading
- October 23, 2017 by James Frowen#fps, #quantum robot, #shooter, #slimes, #boss, #boss fight, #spaceshipChange Log v0-0-10 Adding a boss to the end of that the spaceship level Adding a boss slime to the spaceship level. Once all the slimes in the level have been defeated the boss fight will start. In or... Continue reading
- October 15, 2017 by James Frowen#fps, #quantum robot, #shooter, #slimes, #weapon system, #spaceshipChange Log v0-0-9 Updating weapon system as well as a number of smaller chances to improves gameplay. The updated weapon system only allows the player to hold 2 weapons at a time and requires them to... Continue reading
- October 06, 2017 by James Frowen#fps, #quantum roboto, #shooter, #slimes, #spaceshipChange Log v0-0-8 Adding Spaceship level where slimes have taken over the cargo bay and storage rooms. Creating this level took longer than I expected because of a few factors. I was trying to create... Continue reading
- September 19, 2017 by James Frowen#weapon, #change log, #unity, #shoot animationChange Log v0-0-7 Adding visual effects to weapons to make it more clear when weapons fire. The number of enemies left is now show in an objective in the top right of the screen. Changes The current 5... Continue reading
- September 18, 2017 by James Frowen#weapon, #grenade, #explosion, #change log, #unityChange Log v0-0-6 Adding a weapon system so that players can use multiple weapons. Weapons currently have infinite ammo, but a limited clip size - they will need to be reloaded. In a future update amm... Continue reading