Adding different types of slime - Change Log v0-0-11
Quantum Robot - Indev » Devlog
Change Log v0-0-11
Adding different types of slime that behave differently.
This should make the game feel less repetitive and faster placed as you may need to dodge attacks from many different enemies at the same time.
I have also added Occlusion culling to improve performance, this has caused a visual bug where held weapons sometimes disappear but this seems like a good trade off.
Changes
- Adding Occlusion culling to improve performance
- Adding Blue Slime
- Moves faster than other slimes
- Does not split into smaller slimes
- Adding Purple Slime
- Splits into smaller slimes when they get get to low health
- Adding Orange Slime
- Shoots fire balls that deal small area of effect damage
- Adding Red Slime
- Shoots explosive balls of gas at the player
Known Bugs
- Held weapons sometimes disappear, this is caused by Occlusion culling
Files
quantum-robot-win64.zip 278 MB
Version 0.0.11 Oct 27, 2017
quantum-robot-win32.zip 275 MB
Version 0.0.11 Oct 27, 2017
quantum-robot-linux32.zip 259 MB
Version 0.0.11 Oct 27, 2017
quantum-robot-osx.zip 283 MB
Version 0.0.11 Oct 27, 2017
Get Quantum Robot - Indev
Quantum Robot - Indev
Action first person shooter with boss fights.
Status | In development |
Author | James Frowen |
Genre | Shooter |
Tags | Aliens, FPS, quantum, Robots, slimes, Unity, warehouse |
More posts
- New Weapon and Health systems - Change Log v0-1-98Sep 10, 2018
- Image effects and small changesMay 24, 2018
- Improved boss model and mechanicsMay 02, 2018
- New Textures and modelsApr 17, 2018
- Adding tutorial - Change Log v0-1-50Mar 21, 2018
- Modification Shop - Change Log v0-1-44Mar 12, 2018
- Player Modifications - Change Log v0-1-37Mar 05, 2018
- Menu Update - Change Log v0-1-34Feb 24, 2018
- Plans for the game - Change Log v0-1-23Jan 30, 2018
- Major sound, texture and animation update - Change Log v0-1-19Dec 21, 2017
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